
Project Overview
Atomic Dirt partnered with Robot Sea Monster Studio to create Harker’s Escape, a groundbreaking AI-driven sandbox game that challenges players to escape time-limited scenarios using their creativity. The game leverages a sophisticated AI-powered engine and the innovative ArtiFact platform, allowing players to interact with the entire environment through natural language commands and manipulate items to create new tools, weapons, and strategies."
Project Video
Key Features
3D Characters
Customizable, lifelike 3D models with realistic animations.
3D Environment
Interactive, visually rich 3D worlds where every element is explorable.
LLM Technology
AI-powered natural language processing for seamless game and NPC interactions.
ArtiFact AI Platform
Advanced AI platform enabling deep interactivity and creative freedom.
Dynamic Crafting System
Flexible crafting system allowing endless item creation and customization.
Real-Time Physics Engine
Realistic physics engine ensuring authentic in-game interactions.
Inworld Integration for NPC Interactions
Responsive NPCs with AI-driven conversations and dynamic combat.

The Solution
- ArtiFact Development : We created ArtiFact, a multi-agent system for Atomic Dirt that utilizes advanced Retrieval Augmented Generation (RAG) techniques.
- Real-Time Physics Engine & Dynamic Crafting System : This system seamlessly integrates a real-time physics engine and a dynamic crafting system.
- Scalable & Adaptable : ArtiFact not only powers the current project but is also built to scale, allowing for the development of future products with the same high level of innovation and interactivity.

The Results
- Demo Completion : The Harker’s Escape demo was successfully completed and has been effectively used in fundraising efforts.
- ArtiFact Launch Project : The ArtiFact system is being utilized as the core technology for Atomic Dirt’s launch project, demonstrating its scalability and innovative capabilities.

The Challenge
- Creative and Natural Interaction System : Atomic Dirt required a game environment that encourages player creativity and enables natural interaction.
- Scalable System for Multiple Products : The client needed a scalable and adaptable system that could support the current project while being flexible enough to power multiple future products
- Immersive Storytelling and Limitless Gameplay : Atomic Dirt sought to combine dynamic storytelling with limitless gameplay possibilities.